Ford: The World Of Future Mobility
Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Worked with various artists in world dressing, modelling, lighting and optimisations

Framestore, 2016
Ford Shop Installation
UE4 driven dynamic living world displayed on 12 x 50" screens, interactive Car Customiser on 2 screens and route planner on 6ft LED display wall.
Generalist TD (Senior Environment and Technical Artist)
Main responsibilities: Modelling, Materials, Performance, Lighting, Supporting Artists
Modelling- Created multiple cars, buses, trains, bikes, buildings and other assets.
Materials- Created various complex master materials, out-source support and documentation.
Performance- Optimising assets, running performance tests, working heavily with Art and Engineering teams to get the project into budget.
Lighting- Created various lighting set-ups throughout the project on various different scenes.
Blueprints/VFX- Worked with existing blueprints effects such as a water fountain display, birds flocking, etc., to help the pipeline team.
All images and rights owned by Framestore:
https://www.framestore.com/work/world-future-mobility